{"id":4148,"date":"2014-03-07T14:22:27","date_gmt":"2014-03-07T14:22:27","guid":{"rendered":"http:\/\/skylight.gr\/administrator_wordpress\/index.php\/2014\/03\/07\/how-we-made-radioheads-polyfauna-app-for-ios-and-android\/"},"modified":"2014-03-07T14:22:27","modified_gmt":"2014-03-07T14:22:27","slug":"how-we-made-radioheads-polyfauna-app-for-ios-and-android","status":"publish","type":"post","link":"https:\/\/skylight.gr\/index.php\/2014\/03\/07\/how-we-made-radioheads-polyfauna-app-for-ios-and-android\/","title":{"rendered":"How we made Radiohead&#8217;s PolyFauna app for iOS and Android"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/0\/08\/Thom_Yorke.jpg\/220px-Thom_Yorke.jpg\" border=\"0\" \/><br \/>For <a href=\"http:\/\/www.theguardian.com\/technology\/2014\/feb\/11\/radiohead-polyfauna-app-iphone-ipad-android\">PolyFauna<\/a>,  we were approached by <a href=\"http:\/\/www.theguardian.com\/music\/radiohead\" title=\"More from the Guardian on Radiohead\">Radiohead<\/a>&#8216;s <a href=\"http:\/\/www.theguardian.com\/music\/thom-yorke\" title=\"More from the Guardian on Thom Yorke\">Thom Yorke<\/a> and Stanley  Donwood, the band&#8217;s long-time visual collaborator, after they had seen our <a href=\"http:\/\/vimeo.com\/25228337\">Super-Computer-Romantics<\/a> show at  La Gaite Lyrique in Paris, and our website and sleeve work for Warp Records. They had a very clear but  open idea of what they wanted: to go beyond a linear music video and build an  app that is an immersive, ever-changing world. The app would be made by  exploring the music from studio sessions of Radiohead&#8217;s last album, <a href=\"http:\/\/www.thekingoflimbs.com\/Store\/DisplayItems.html\">King of Limbs<\/a>,  and Stanley&#8217;s organic pen and ink drawings.   <!--more-->  <\/p>\n<p>The idea was to create a  world to experience Radiohead&#8217;s music in a totally different way \u2013 something  beyond a remix or a download that would push the boundaries of what music and <a href=\"http:\/\/www.theguardian.com\/culture-professionals-network\/digital\" title=\"More from the Guardian on Digital\">digital<\/a> can do when brought together fully. We hoped the experience of PolyFauna would  be unique to each individual person, rather than everybody having the same  record or app with the same sounds and images. We also wanted to open up the  possibilities of what music can mean in the digital age, beyond tiny thumbnail  artwork and YouTube.<\/p>\n<p>The process of development  was similar to that of an art school: open and full of collaboration. Thom and  Stanley shared our desire to challenge technology and invent a unique and  special experience, so we began by sharing our inspirations, such as Karl Sims&#8217;  <a href=\"http:\/\/www.youtube.com\/watch?v=JBgG_VSP7f8\">Evolving Virtual  Creatures<\/a> video, which sparked the idea to create a living world inside the  app.<\/p>\n<p>Over the course of nine months, PolyFauna gradually took shape as we went  back and forth between the band&#8217;s studio in Oxford and ours in Sheffield \u2013 we  shared drawings, music and prototypes over many creative discussions around  non-linear musical structures. It was a real exploration of analogue  audio-visual creativity and the opportunities that digital offers to create new  experiences.<\/p>\n<p>We&#8217;ve been surprised by the  app in a few ways. First, how quickly people were able to figure out how it  worked. Many <a href=\"http:\/\/www.theguardian.com\/technology\/apps\" title=\"More from the Guardian on Apps\">apps<\/a> and games begin with  tutorials, but we intentionally omitted any explanation and kept the  instructions to a minimum. This added to the app&#8217;s sense of discovery, giving  the user a feeling of satisfaction that you wouldn&#8217;t get from just following  commands on-screen.<\/p>\n<p>All of the interactions \u2013 drawing on the screen, moving your body, following  the red dot \u2013 have rewarding effects. We expected this discovery phase to take  place over a few weeks, but many users were able to fully traverse the app  within the first day.<\/p>\n<p>PolyFauna is a standalone work, not tied into any new release, tour or PR  event \u2013 this allowed us to craft the work and explore different avenues more  easily than if there was a fixed point. In our first group meeting, all eight of  us involved brought some amazing ideas to the table. The difficult part was to  whittle those down into a coherent experience. To other app and game designers,  I would stress this editing process before getting too far into production:  prototype a few ideas, feel out what works, but be sure to cut the rest.<\/p>\n<p>I have to admit, we were a little nervous about the app going live. Radiohead  has a very keen and invested fan base \u2013 the kind who look for cryptic clues,  hidden messages and conspiracies in their music and art. We were unsure whether  they would think we had &#8220;ruined&#8221; the track, made an obscure piece of art or that  they would simply go with us and Radiohead into the world of PolyFauna. Once  Thom Yorke had quietly announced it on the band&#8217;s website, the response was huge  \u2013 we received over 100,000 downloads in the first hour alone.<\/p>\n<h2>App facts<\/h2>\n<p>Length of the project: three months full-time, spread out to  fit schedules<br \/>Companies involved: Universal Everything,  Radiohead, Stanley Donwood, Nigel Godrich <br \/>Size of the team:  full-time, one developer; part-time, creative direction from all parties; sound  from three contributors<br \/>Type of finance: Direct  commission<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>Source: Ther Guardian<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For PolyFauna, we were approached by Radiohead&#8216;s Thom Yorke and Stanley Donwood, the band&#8217;s long-time&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[23],"tags":[],"class_list":["post-4148","post","type-post","status-publish","format-standard","hentry","category-music-news"],"_links":{"self":[{"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/posts\/4148","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/comments?post=4148"}],"version-history":[{"count":0,"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/posts\/4148\/revisions"}],"wp:attachment":[{"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/media?parent=4148"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/categories?post=4148"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/tags?post=4148"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}