{"id":2507,"date":"2013-01-08T00:00:00","date_gmt":"2013-01-08T00:00:00","guid":{"rendered":"http:\/\/skylight.gr\/administrator_wordpress\/index.php\/2013\/01\/08\/digital-entertainment-exceeds-p1bn-in-sales-for-the-first-time\/"},"modified":"2013-01-08T00:00:00","modified_gmt":"2013-01-08T00:00:00","slug":"digital-entertainment-exceeds-p1bn-in-sales-for-the-first-time","status":"publish","type":"post","link":"https:\/\/skylight.gr\/index.php\/2013\/01\/08\/digital-entertainment-exceeds-p1bn-in-sales-for-the-first-time\/","title":{"rendered":"Digital Entertainment Exceeds \u00a31BN In Sales For The First Time"},"content":{"rendered":"<p><span class=\"normal\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/upload.wikimedia.org\/wikipedia\/commons\/thumb\/4\/41\/Dombis_1687.jpg\/200px-Dombis_1687.jpg\" border=\"0\" width=\"158\" height=\"118\" \/><br \/>Digital sales of music, video and games exceeded  \u00a31bn for the first time in 2012, according to official year-end figures  released by the Entertainment Retailers Association (ERA). With a final  year-end tally of \u00a31.033bn, digital sales of music, video and games grew  by 11.4% over 2011 to account for a quarter of the combined  entertainment market. Disc sales of CDs, DVDs, Blu-ray and videogames  still account for just over three quarters of the entertainment market,  despite falling by 17.6% compared with 2011.  <!--more-->  <\/p>\n<p> ERA is the trade association for entertainment retailers of every kind  from specialists and independents, to supermarkets, internet and  download retailers as well as the new generation of streaming services.<\/p>\n<p> ERA Director General Kim Bayley said, &#8220;Breaching the \u00a31bn barrier is an  incredible achievement for the UK&#8217;s digital entertainment retailers and  reflects their huge investment in new and innovative services which  means you can buy music, video and games literally at any time of the  day and wherever you are. At the same time I suspect that many people  will be surprised to learn just how resilient the physical business  still is &#8211; with three quarters of entertainment sales still on disc.  Downloads offer convenience and portability, but people still seem to  value the quality and tangibility of a physical product.&#8221;<\/p>\n<p> The ERA statistics combine data from three leading sources:<br \/> * Official Charts Company data on actual sales of music and video (physical) and music (digital);<br \/> * GfK Chart-Track data on actual sales of videogames on physical formats;<br \/> * IHS Screen Digest estimates of digital sales of video and videogames.<\/p>\n<p> Digital entertainment&#8217;s big year<\/p>\n<p> Digital sales of music, video and games grew in total by 11.4% in 2012  to reach a new record of \u00a31.033bn. The biggest digital sector by far  remains videogames &#8211; mainly comprising Massive Multiplayer Online Games,  Social gaming and online console transactions &#8211; which at \u00a3552.2m was  worth more than digital sales of music and video combined.<\/p>\n<p> Video showed most growth at 20.3%, but this reflects the relatively  undeveloped nature of the market. Music&#8217;s digital growth of 15.1% was  particularly impressive given that it is the most established of the  three digital markets.<\/p>\n<p> ERA Director General Kim Bayley said, &#8220;The combination of a myriad of  exciting new devices and compelling new digital retailing services is  clearly exciting consumers. What is most striking is that these figures  do not even include the impact of streaming services like Spotify,  Deezer, We7 and Rdio, for whom full market value data is not yet  available.&#8221;<\/p>\n<p> Preliminary Official Charts Company data indicates that music streaming  services delivered 3.7bn streams in the UK in 2012. At a typical  three-and-a-half minutes per song, that&#8217;s equivalent to nearly 34,000  years of music.<\/p>\n<p> Physical still accounts for over three-quarters of entertainment sales<\/p>\n<p> Physical formats of music, video and videogames faced another tough year  in 2012 with physical music sales (mainly CD) down 14.9%, physical  video (DVD and Blu-ray) down 11.4% and videogames (mainly console games)  down 26.4%, but physical still retains a dominant share of the  entertainment market.<\/p>\n<p> Said Bayley, &#8220;Despite digital&#8217;s seemingly inexorable growth, the CD, the  DVD and the physical games disc show incredible resilience. It is  nearly nine years since iTunes launched in the UK yet over 60% of music  sales are still accounted for by physical formats. It is clearly way too  soon to write off the CD and in video, digital barely gets a look in.  Physical formats still account for three quarters of the entertainment  market.&#8221;<\/p>\n<p> Entertainment overall faces tough times<\/p>\n<p> Surging sales of digital formats were not enough to prevent the  entertainment market overall from decline. Combined sales of music,  video and videogames were down 12% to \u00a34.21bn with the biggest fall  suffered by videogames, down 17.4%.<\/p>\n<p> Contributory factors included the decision by many music, video and  games suppliers not to release key titles during the summer in order to  avoid the Olympics, the fact the videogames business is in the lowest  point of its format cycle and what is regarded by many as a lacklustre  year for releases.<\/p>\n<p> Said Kim Bayley, &#8220;The dearth of attractive releases during summer 2012  was clearly a significant factor. Suppliers need to do more to rebalance  their release schedules and improve the quality of their releases. No  retailer can afford to pay overheads on a store for 52 weeks of the year  if all the key releases are going to be concentrated in the last  quarter. And entrepreneurs will think twice about investing in new  digital services if releases fail to excite the public. Luckily the  message appears to be getting through and we look forward to being able  to offer the public a much better release slate in 2013.&#8221;<\/p>\n<p>Source: <\/span><span class=\"normal\">Entertainment Retailers Association <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Digital sales of music, video and games exceeded \u00a31bn for the first time in 2012,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","footnotes":""},"categories":[23],"tags":[],"class_list":["post-2507","post","type-post","status-publish","format-standard","hentry","category-music-news"],"_links":{"self":[{"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/posts\/2507","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/comments?post=2507"}],"version-history":[{"count":0,"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/posts\/2507\/revisions"}],"wp:attachment":[{"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/media?parent=2507"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/categories?post=2507"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/skylight.gr\/index.php\/wp-json\/wp\/v2\/tags?post=2507"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}